Virtual technology is one of the new generation details technologies and has been traditionally used in education. It is anticipated that it may bring students a learning experience closer to fact, provide personal learning conditions and change the traditional classroom.
The usage of VR in higher education is actually a topic that has been studied in the literature. The research results indicate the fact that major objects of VR application are undergraduates, plus the applications are mostly related to technology and executive, history, remedies, and skill.
Several types of equipment can be put on VR in higher education, which includes computers, simulators and head-mounted displays. However , the actual device variety is certainly not comprehensive, and it is difficult to assess the teaching a result of VR in the field of higher education.
In addition , the immersion of the VR equipment is bad. The user will not have the sense that he or she is really in the VR environment, which causes problems for educating. Therefore , a study is needed to improve the immersion of these devices.
To do this, we performed a review of the kind of literature and analyzed its content. We all sorted the literature in to three groups: non-immersive, cave-based and fully immersive.
Captivation refers to the extent that a computer display is capable of providing an inclusive, in depth, surrounding, and free image hosting review stunning illusion of reality. In addition, it considers the range of physical modalities, the width belonging to the environment as well as the resolution and accuracy from the display.